The High Definition Pack spawned from the canceled Sega Dreamcast version of Half-Life, in which Blue Shift
was included as a bonus addition to the game. The Dreamcast port
boasted improved graphical content, and these models were eventually
carried over to the PC after the game's cancellation.
However, they were evidently not directly converted as the models that
appeared in the Dreamcast port appear to be earlier versions of what
would finally comprise the High Definition Pack. The leaked version of
the DC game included models that possessed some very noticeable
differences from the finished high definition models, and even had some
improved models not made part of the High Definition Pack at all.
Earlier preview shots of the Dreamcast version shows yet even older
incarnations of some of the high definition models.
On August 25, 2005, the High Definition Pack
was made available for free through Steam by Valve.However, Valve was
criticized for not using the fixed version of the
models, which were already available in Gearbox's patch for Blue Shift.
These patched models re-included animations missing from the high
definition models that, although did not appear in any of the official
games, were commonly used in custom levels and modifications. Without
these patched models, many modifications will act erratically, as the
missing animations can interrupt scripted sequences, possibly preventing
the player from continuing or even crashing the game.
Many also complained at how the High Definition Pack was implemented in
the program. When enabled, Steam automatically disables the use of any
other custom content.
Over a year later, on August 30, 2006, a staff member of Planet
Half-Life released a fixed version of the patched High Definition Pack
for use in Steam.

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